April 25, 2026
Subconscious Worker V0.5.0 Refinements
The SubconsciousWorker tick was finalized, establishing a single daemon thread for latent cognition, which executes consolidation, decay, pattern extraction, an
The SubconsciousWorker tick was finalized, establishing a single daemon thread for latent cognition, which executes consolidation, decay, pattern extraction, and user synthesis.
This process now fires only during an idle window, using a gate to skip if it has already run in the current idle period, and state is hydrated across restarts.
Behavioral patterns were introduced, with a dedicated extractor building these patterns across six verticals and four pattern classes from super-episodes.
The DecayEngineService gained a new sub-cycle to manage behavioral patterns, flipping their status from active to stale based on content-driven decay rules.
UserSummaryProcessor now integrates active behavioral patterns as a key input when assembling synthesis prompts.
The architectural system underwent significant cleanup, including the removal of the Goals system, AdaptiveLayerService, and KnowledgeService.
The architecture was updated to reflect the migration from ambient inference to WorldState Signals, and the mode-gate now operates in live mode.
Finally, the SubconsciousWorker was hardened with fixes addressing pre-fired gates, log level asymmetry, and monotonic cadence anchoring after task completion.
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Introduced idle-gated 5-minute cognition tick for consolidation, decay, pattern extraction, and user synthesis.
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Added six-vertical / four-class pattern extractor that builds behavioral-pattern rows in the data_graph.
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Migrated from ambient inference to WorldState Signal/absorb/snapshot design, removing multiple related services.
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DecayEngineService updated to call run_once() and handle content-driven pattern decay cycles.
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Removed the ConsequenceClassifierService and AutonomousExecutionGate as dead weight.
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Hardened the arbiter pass with fixes for already-fired gates and monotonic cadence anchoring.